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Characteristic Points: Costs, Budget and Scrolls
Last updated: August 18, 2026
A level 200 character has 995 characteristic points to spend, and the game charges a different price for each characteristic — a price that goes up the more of one you already bought. Understanding that pricing is the difference between a build that reaches 400 Strength and one that stalls at 250 with the same level.
Your budget
You receive 5 characteristic points per level, starting from level 2. The total available at any level is:
| Level | Points available |
|---|---|
| 50 | 245 |
| 100 | 495 |
| 150 | 745 |
| 200 | 995 |
That is the entire budget for the character's life, so every point matters. Levelling also grants
things you do not pay for: your base Vitality grows on its own to
50 + level × 5 (1,050 at level 200), and you gain a seventh AP automatically at level 100.
What each characteristic costs
Three different pricing rules are in play:
| Characteristic | Cost per point | Note |
|---|---|---|
| Vitality | 1 point, always | Never gets more expensive |
| Wisdom | 3 points, always | Flat price, no tiers |
| Strength, Intelligence, Chance, Agility | Tiered — 1, then 2, then 3, then 4 | See below |
The tiers on the four elemental characteristics
The price of the next point depends on how many of that characteristic you have already bought. The threshold resets nothing — it is cumulative:
| Points bought | Price per point | Cost of that block | Running total |
|---|---|---|---|
| 1 → 100 | 1 | 100 | 100 |
| 101 → 200 | 2 | 200 | 300 |
| 201 → 300 | 3 | 300 | 600 |
| 301 and above | 4 | 400 per 100 | 1,000 at 400 |
Read the last row carefully: 400 Strength bought with points costs 1,000 points — more than a level 200 character has in total. Nobody reaches those numbers by buying them, which brings us to scrolls.
Scrolls change the whole calculation
Scrolling (parchemins) raises a characteristic without spending any points, up to +100 per characteristic. Crucially, the tier price is charged on the points you bought, not on your final total — so the 100 points you get from scrolls are the cheapest 100 you will ever have, and they also push everything you buy afterwards up by 100 for free.
Compare two characters who both want 300 Strength:
Scroll first, always. There is no build in the game where leaving a characteristic unscrolled is correct, because scrolls cost gameplay time rather than budget. The only real question is which characteristics to scroll first while you are still levelling.
In the builder, the Scroll column beside each characteristic takes a value from 0 to 100, so you can model a partially scrolled character. The two buttons at the bottom of the panel fill the whole column with 0 or 100 at once.
What the non-elemental characteristics actually buy you
Strength, Intelligence, Chance and Agility feed the damage formula, which is covered in the damage guide. The other two, plus some side effects of the elemental ones, work on a different scale entirely:
| Characteristic | Also gives | Rate |
|---|---|---|
| Vitality | 1 HP per point | 1 : 1 |
| Wisdom | AP Reduction, MP Reduction, AP Parry, MP Parry | +1 to each per 10 Wisdom |
| Agility | Lock and Dodge | +1 to each per 10 Agility |
| Chance | Prospecting (base 100) | +1 per 10 Chance |
| Str + Int + Cha + Agi | Initiative | 1 : 1 on the sum of all four |
Wisdom is worth a second look because of its price. At 3 points per point, taking Wisdom to 100 costs 300 of your 995 points — nearly a third of the budget — and returns +10 to each of the four AP/MP reduction and parry stats. In PvP that is often decisive; in PvE it is frequently the first thing cut. Wisdom's other role, the experience bonus, matters while levelling and stops mattering the day you hit 200.
Two example budgets at level 200
Fully scrolled Strength damage build
Tanky hybrid
Both fit inside the same budget and neither is objectively correct — that is the point. What the two examples show is how much the scroll column and the tier boundaries dominate the outcome compared with fine-tuning the last 50 points.
Try it on your character
Set your level in the Stats panel and the builder derives the budget for you, refusing allocations that exceed it and showing the remaining points at the bottom. Lowering your level trims the allocation without destroying it — raise it again and your points come back exactly as they were, so you can plan a level 200 build and check how it looked at 150.
Plan your allocation →